In active development

SOLACE

Third-person zombie open-world survival

You're sealed inside West Seattle with the bridge down — 9 districts unlock based on your choices, a companion fights beside you, and a radio tower is the only way to call for help.

9West Seattle districts
90Mission campaign
6Infected classes
PC + PS5Target platforms
01 / Videos

Stories from inside the quarantine.

Concept trailers and cinematic pre-visualization exploring the intended atmosphere, stakes, and survival journey.

Concept pre-visualizationAI concept trailer — pre-visualization
54-second concept trailerAI concept trailer — pre-visualization
Night ZeroAI concept trailer — pre-visualization
Ian Lights a LighterAI concept trailer — pre-visualization
Bridge EvacuationAI concept trailer — pre-visualization
Night Zero: Alki StrandAI concept trailer — pre-visualization
Ferry Dock at NightAI concept trailer — pre-visualization
Ian Crawls Out of the WaterAI concept trailer — pre-visualization
Rooftop Run: Alki Waterfront (Take 1)AI concept trailer — pre-visualization
Rooftop Run: Alki Waterfront (Take 2)AI concept trailer — pre-visualization
Rooftop Run: Alki Waterfront (Take 3)AI concept trailer — pre-visualization
Lincoln Park — Level ConceptAI concept trailer — pre-visualization
SOLACE Cinematic Trailer — The Light Stays OnAI concept trailer — pre-visualization
Ian — Water Escape ConceptAI concept trailer — pre-visualization
Alley Fight ConceptAI concept trailer — pre-visualization
02 / Story

No road out.
Only a signal.

West Seattle is sealed after the bridge is destroyed and the peninsula is quarantined.

Ian, a former cartel hitman, fights district by district across a ruined city to reach Missy, the woman he loves. Getting to her is only the beginning. To call for help — and find a way out — they must reach the Westlight broadcast tower.

Heavy, human, and quiet when it needs to be. No camp.

Concept visualization of the West Seattle Bridge collapsing at night
03 / Highlights

Survival shaped by where you go next.

01

Choice-gated world

Begin locked in Alki. Story decisions open Admiral, the Junction, or Lincoln Park, changing the route forward.

02

Fight together

Companion AI fights alongside you through the district-by-district journey.

03

90 missions

A full campaign built around survival, progression, and the push toward Westlight.

04

Six infected classes

Distinct infected threats shape how you move through the quarantined city.

05

Melee + parkour

Close-quarters combat and movement built for a broken urban landscape.

06

Unreal Engine 5.6

Built natively with Lumen and Nanite, accompanied by an original 14-track dramatic score.

04 / The city

Nine districts.
One way out.

A handcrafted path across West Seattle, where progression opens through story choices rather than a fixed route.

  1. Alki
  2. Admiral
  3. Junction
  4. Lincoln Park
  5. Morgan Junction
  6. High Point
  7. Delridge
  8. Destroyed West Seattle Bridge
  9. Westwood
05 / Play

Enter the graybox.

Explore the current browser-based prototype and experience the campaign structure, district progression, combat loop, and traversal foundation.

Web prototype / graybox preview — not the final game.

Launch playable prototype
06 / Partners

Help bring West Seattle to life.

SOLACE is in active development at Chaotic Designs, led by solo developer Ian Bronson. Investors and publishing partners can review the pitch deck or start a conversation directly.